Card Tournaments (CT1–CT5)¶
Card tournament sweeps replicate the platform's thematic clusters on a fundamentally different substrate: a stochastic, discrete engine where the hidden Box Reserve and Forest Die replace the logistic model, and four archetypal decks replace homogeneous strategy classes. All sweeps use 200 games per data point; error bars show 95% bootstrap confidence intervals (10,000 resamples).
CT1 — Collapse-Rate Matrix: Archetype vs. Archetype¶
| Attribute | Detail |
|---|---|
| Design | Round-robin of all 12 ordered archetype pairs, 2-player, 9 rounds |
| Result | The Warrior-King is the dominant driver of collapse. Warrior vs. Warrior: 81.5% collapse. Matchups excluding the Warrior-King (Temple/Temple, Temple/Merchant, Merchant/Merchant): 0% collapse. Stranger-King dual nature: vs. Temple = 0%, vs. Warrior = 69.5%. |
| Warrior | Stranger | Merchant | Temple | |
|---|---|---|---|---|
| Warrior | 81.5% | 69.5% | 71.5% | 54.5% |
| Stranger | 69.5% | 56.0% | 39.5% | 0.0% |
| Merchant | 71.5% | 39.5% | 0.0% | 0.0% |
| Temple | 54.5% | 0.0% | 0.0% | 0.0% |
: Collapse rate matrix (row = Player 1 deck). {#tbl-ct1-matrix}
Key insight: Unlike the platform's binary gate passage (0% or 100%), the stochastic Forest Die introduces a probabilistic collapse frontier. The threshold is not binary but probabilistically dominant — the Warrior-King makes collapse near-certain, not inevitable in every single game.
| Figure | CT1_collapse_matrix__light_paper.png |
CT2 — Game-Length Sweep: Temporal Horizon and Collapse¶
| Attribute | Detail |
|---|---|
| Design | All 6 unordered pairs at 9, 12, and 15 rounds |
| Result | Game length acts as an amplifier of structural asymmetries. Warrior vs. Temple: collapse rises from 0.05 (9 rounds) to 0.79 (15 rounds). Merchant vs. Temple: 0.0 at all lengths. Wealth divergence grows with length in asymmetric pairs. Temporal extension benefits the extractor, not the conservator. |
| Figure | CT2_gamelength_sweep__light_paper.png |
CT3 — Observability Noise: The Irrelevance of Fog¶
| Attribute | Detail |
|---|---|
| Design | Warrior vs. Temple; \(\sigma/\mu \in \{0.0, 0.1, 0.2, 0.3, 0.4, 0.5\}\) + hidden; 9 rounds |
| Result | Zero effect. Collapse rate flat from 0.405 (transparent) to 0.41 (hidden). Gini flat at 0.484–0.490. Stockpiles unaffected. Heuristic archetypes do not condition on exact stock values — information fidelity only matters if agents possess the cognitive architecture to act on it. |
| Figure | CT3_noise_sweep__light_paper.png |
Platform vs. Cards
This starkly contrasts with P9, where moderate noise improved welfare and full occlusion was disastrous. The dual-mode result — noise matters on one substrate, not the other — is itself a finding about the role of cognitive architecture.
CT4 — Defection Timing: Safe Betrayal Against Conservators¶
| Attribute | Detail |
|---|---|
| Design | Stranger-King vs. Temple Keeper and vs. Warrior-King; forced defection at turns 3–11; 12 rounds |
| Result | Against Temple Keeper: defection at any turn yields higher stockpile (18.18–20.90) than the no-defection baseline (16.51) — a +27% gain at T=3. Defection slightly reduces collapse below baseline (0.05–0.10 vs. 0.105). Against Warrior-King: collapse near-certain (0.975–1.0) at all timings. |
| Figure | CT4_defection_timing__light_paper.png |
Safe betrayal: A defector profits from a conservator's healing without triggering collapse. The Temple Keeper's regeneration acts as an implicit subsidy to the Stranger-King's aggression. This maps onto the dilemma of early movers in climate negotiations — conservation without exclusion transforms the commons into a subsidised extraction ground.
CT5 — Stranger-King Deep Dive¶
Three complementary sub-sweeps against the Warrior-King (12 rounds, 200 games/point):
CT5a — Patience Accumulation¶
| Attribute | Detail |
|---|---|
| Result | Patience accumulates linearly with cooperative turns (0.45 at T=3 → 2.93 at T=11) but provides no survival benefit against the Warrior-King. Collapse ≥ 0.975 regardless. Structural depletion overwhelms accumulated potential. |
| Figure | CT5a_patience_at_defection__light_paper.png |
CT5b — Aggression Nudge¶
| Attribute | Detail |
|---|---|
| Result | Nudge parameter 0.8–2.0 has no measurable effect on collapse, stockpile, or Gini. Deterministic strategic pressure overwhelms marginal changes in assertiveness — soft guidance does not work. |
| Figure | CT5b_aggression_nudge__light_paper.png |
CT5c — Hand Composition at Defection¶
| Attribute | Detail |
|---|---|
| Result | Stranger-King consistently holds 5 cards with ~11 cedars of aggressive potential at every defection turn. The weapon is always loaded — its efficacy is gated by opponent pressure, not readiness. |
| Figure | CT5c_hand_composition__light_paper.png |
Together, CT5 confirms that structural position dominates strategic intent.
CT6 — LLM Qualitative Case Studies (Preliminary)¶
Single-model (DeepSeek v4-flash), fixed-seed case studies of LLM Stranger-King play against Temple Keeper and Warrior-King. Three observations:
- Safe betrayal emerged spontaneously. The LLM defected at T=3 when the forest reached maximum health — triggered by the conservator's success.
- Awareness without restraint. Against the Warrior-King, the LLM verbalised imminent collapse yet continued extracting aggressively.
- Nominal cooperation is functionally aggressive. In a 20-game sweep, the LLM's no-defection stockpile (25.6) was nearly identical to defection outcomes (24.6–26.2) — its "cooperation" was cooperation in name only.
Full prompt/response logs and analysis in Prompt Design. Systematic multi-model validation remains future work.
See Also¶
- Platform Sweeps (P1–P11) — Same research questions on the continuous platform
- Supplement Sweeps (B1–B5) — Reviewer-driven extensions
- Reproducing Results — Exact commands and seeds